With 7.1 Karazhan, how do you feel about 5-man "raids"?


A raid-length dungeon is something I never knew I wanted. My guild is essentially 5 close-knit friends, and keystones have been the perfect end-game for us. We would like to do EN, but quite honestly it's annoying to roll the dice with pugs.Karazhan is unique in that it has as many bosses as a raid, but only requires 5 people. I love the idea of having end-game, extended length, progression oriented 5-man "raids" in addition to the classic 10/20 man raids. In my mind it's the equivalent of the raid dunegons in Destiny. Create difficult, mechanic heavy boss fights where each person has a vital role, and I am soldedit: One recurring thought I keep seeing is 5-9 flex. I think that is a great idea.

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