Can we once again bring some attention to the 4 legendary softcap


What is the problem?There are rumors that it is impossible to get more than four legendaries on one character. It has been said countless of times, and even though Blizzard has stated numerous times everything is working as intended, there is simply no way that the system is not capped in any sort of way.I made a post about this 18 days ago now. In that post, some evidence is given of people having 5 or more legendaries. With that in my mind, I continued farming as I was before, because I believed that there was an actual possibility of acquiring more legendaries.Now, 18 days, and 300 mythic + dungeons later I am still in the same spot. 4. Useless. legendaries.The rank 1 world in dungeons completed (1400+) also, still has only 4 legendaries. Notice in his comment section he even added that he has only 4 legendaries, because as I said, at that level, people still haven't heard of a fifth.I play with a lot of hard core players, and not a single one of them has acquired a fifth as of late.I don't wanna hear all the bullshit about "it's just RNG, suck it up, you already have four, you should be happy" because these arguments simply don't add up..... and here is whyWhy it isn't RNGEither there is a hard cap on 4 legendaries, or the system is just designed to have the chances of acquiring a fifth an infinity times lower chance of getting. Let's say you get on average 1 legendary every 100 dungeons (as was the case for my first four), you will now get on average 1 legendary every (1000-2000) dungeons.Both cases would be equally retarded as explained in my next point.You should be happy that you already have 4, suck it up and deal with itWhen people say this, I get so absolutely triggered. I literally don't care that you have 15 days played and only 1 legendary. I played my ass of, sacrificing a ton of real life (don't judge) just to get to this point, you probably haven't done 700 mythic keystone dungeons like me, so please keep those arguments out of here.The second part is about being happy with my four. Why would I be? I have 4 USELESS legendaries, all utilities. While some other legendaries can provide a 10-15% dps incrase, or both best together 20%, I am stuck with utility legendaries that are absolutely fucking useless in high end progression raiding.Why this is a problemYesterday we were progressing Guarm mythic, we wiped twice on <1%, when the boss had about 10-20 million health left due to enrage. The boss kill was therefore ENTIRELY dependant on me having those legendaries or not. If I had them, we'd have killed the boss more then 30 pulls earlier. (we still killed it in the end)As pointed out yesterday by exorsus in their ban statement, the issue is well known, and also because they reiterated the fact I wanted to bring up this problem again for Blizzard to look at.I have never been so close in quitting the game simply because of such a flawed system.TLDR; Legendaries capped at 4, keep it civil and don't make ungrounded argumentsEDIT1: formatting EDIT2: added world first AP guy with 1400 M+ dungeonsEDIT3: screenshot of the post: here

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