Blizzard could reduce frustration over spec/class balance by formatting notes similar to how Riot does with League of Legends
Was talking about this with some friends last night once the tuning notes were posted. Blizzard gives essentially no context (typically only a very broad statement at the top) to the changes they're deciding to make, and I couldn't help but notice that they're missing a very solid opportunity to improve communication with players.Obviously it's unreasonable to expect them to spell out their entire set of goals and underlying structure of their design choices, but I think Riot Games does this in a concise & elegant way with League of Legends. Blizz could probably reduce a lot of frustration if they communicated similarly -- here's an example: https://riot.com/2S0pn8T you look at the notes, you'll notice that every tuning change or minor spell redesign is accompanied by a short paragraph that describes what's driving the change, such as this for Aurelion Sol:Aurelion Sol's Q, Starsurge, has always suffered from two points of frustration. First, while its reactivation delay plays a crucial role in Aurelion's vulnerability to all-ins, not being able to cast and immediately pop Q feels unintuitive. Second, the reward for landing a giant star from halfway across the map feels underwhelming. Scaling Starsurge's stun duration lets us address both issues without fully eliminating Aurelion's intended vulnerability to all-ins.I can imagine that a lot of WoW players would be more understanding of class/spec balance changes if they were accompanied with a sentence or two briefly explaining what the designers are thinking. It would similarly give the WoW team a regular opportunity to demonstrate that they aren't ignoring players' concerns about the specs they play, particularly when a very confusing change is made such as today's Enhancement Azerite trait tuning.