Tanked every normal BC/WOTLK/Cata/MoP dungeons from 73 to 89, here’s which ones 8.0 fucked


Not complaining or anything at all, just giving some informations so you know what’s going on. Done on a guardian druids in the last three days. Finished an hour agoFirst, none of the bonus objectives give XP anymore. Yes, they are all harder than before, but most of them are still reasonable if you play good.BC (27/07) General: They were all way harder than 7.3.5, XP rate was correct w/ players from 72 to 79, every dungeon quest is working and still there. Only one dungeon had scaling issues.Hellfire Remparts: Way overtuned, kept using every CDs on trash, we died often. The Bonechewer Destroyer hits at least twice as hard as it should when properly tuned.WOTLK (27/07) General: Good job on the scaling, less on the bugs I came across. Every quest is doable.Pit Of Saron: You guys should just go take a look, I think everyone has been high on Saronite cause there were some humanoid tigers here, some slavemasters were simply item models and a mob from Stratholme kept appearing. The quest still works tho.The Occulus: Overtuned as fuck, then suddenly extremely undertuned once you’re on your drake which wasn’t scaled at all. Final fight took 5 seconds.Utgarde Pinnacle: Overtuned and glitched. The mobs disappeared in the outside hall before the third boss, then reappeared later to kill us all in a few shots. The same thing happened after we resurrected. Phasing issue ?Gundrak: The mobs in the pond shortcut might follow you on land now.Cata (28/07) Every dungeon is way too hard, way more than in 4.0.1. It was painful, no matter if I was 80 or 86.Stone Core: The available quests don’t give a normal amount of XP (it’s a bit like more than 50% less). One quest isn’t baseline anymore. Way overtuned of course.Halls of origination: The quests aren’t baseline anymore, you need again to complete Uldum before getting them. The camels can be rided into battle inside the pyramid and prevents any animation from happening. The bonus bosses that we could kill weren’t counted as dead. Isisat, Construct of Magic, has a 600K mana shield and is unkillable right now. Some void lords were also unkillable. Avoid this place or you’ll lose your time.Vortex Pinnacle: Every drake’s animation is messed up and they end up bouncing on the ground once they’re deadMoP (28/07-29/07) I feel like my tanking wasn’t even needed in most dungeons, it’s so undertuned that groups of 3-4 could handle it.Siege of Nizuao: XP bug, the mobs gave us between 19 to 111 xp instead of 600 and we were all under lvl 88.Mogu’shan Palace: Many mogus (and a shiba) are now moonwalking instead of walking. That’s very nice tho, thank you for this.btw, I can take 4-5 mobs as feral in MoP (at least dread wastes) while a single one in Cata (Twilight highlands) almost kills me