Azerite Gear/Traits Are An Absolutely Shit Feature


I posted this on the Forums, but I'm pretty sure the actual developers spend more time on here than they do on there, so I'll post it here too.Azerite Traits Suck.None of the traits are even remotely numerically balanced, and despite this, we have no control over which traits we use. We essentially have to pray for the right pieces to drop, and if they don't our performance suffers DRAMATICALLY. Some of these traits offer power gains so far out from everything else that the people that DO get them are massively more powerful than everyone who doesn't.And that's not even to mention the fact that it muddys the waters of what's good and what isn't, causing us to rely even more on simulations to determine whether the gear we obtain is good at all. Considering that Blizzard squashed the hell out of secondary stats - destroying part of the game's role playing aspect and build management aspect in the process - to make item level a better indicator of gear's strength, makes this even worse. Why sabotage secondary stats, making many classes slow as hell in the process because they have essentially no haste, etc, if Azerite Traits are going to be so unbalanced that item level is essentially irrelevant?Then, moving balance and convienence out of the way, why are so many of these traits so boring and unfulfilling? Very few modify my gameplay in any way whatsoever - most of them are just buffs to my basic rotation, and the ones that DO modify my rotation are usually the weaker traits! How can you justify replacing both the Legendary system and Tier Sets with this stuff, when it's so unfulfilling and so boring in comparison? (Also, I find it funny that everyone says "Legendaries were fine, it was the acquisition method that sucks, considering that's pretty much the only part they carried forward. Azerite gear acquisition is entirely random.) And no, this isn't "subjective", because I severely doubt ANYONE cares about "oh wow! i got a little bit of mastery (a stat that might actually be compeltely useless to you) when I did my rotation properly!"This entire system feels half-baked, just like many pieces of this expansion do. The entire thing was rushed to market before it was ready. Class design is an abomination for half the specs in the game, 70% if not more of the Azerite Traits are abysmal and make the gear they're on useless, secondary stats have been crushed making character progression feel utterly boring and pointless. When raids launch, and people realize the gear that drops is actually a downgrade compared to the gear they're wearing right now, we're going to have a really, really bad situation on our hands. And yeah, you can get pieces from your Mythic+ cache, but that's also completely random and you have no control over whether you'll get a dead piece of loot or a decent one.I cannot see this expansion being looked at favourably if this system isn't dramatically overhauled, and soon.