Collection of 7.2 Mythic+ Changes


With 7.2 there were a couple of Mythic+ Dungeon changes. Some of them are documented in the patchnotes, some of them seem to be undocumented. Is there anywhere a collection of all the (undocumented) changes that came with 7.2 affecting Mythic+ Dungeons? I didnt found any, so i will try to gather the changes in this post. If there is something similar already, let me know.Below you can see the documented changes and all changes per dungeon i encountered so far. I will add your infos too. If someone confirms my encountered changes or yours, i will add a "[confirmed]" behind it. Thank you all for so many responses to this post! I will update this further after my raid is done. Until then i created you a Strawpoll to get your opinion how the new +10 feels vs the old +15: Strawpoll Documented Changes:from official patchnotesRewards:Mythic Keystone dungeons now award gear up to item level 890 at keystone level 10, and now award gear up to item level 905 in the weekly Challenger’s Chest (at keystone level 10).Bluepost with details on this:After Patch 7.2 has been released, the minimum item level of the rewards found in the end-of-run chests will be as follows:Mythic 2-3: 870Mythic 4-5: 875Mythic 6-7: 880Mythic 8-9: 885Mythic 10+: 890(Note: bosses in Mythic Dungeons run with no Keystone active will drop item level 865 gear.)The minimum item level of the rewards in the weekly Challenger’s Bounty chest (found in your Order Hall) will be based on the highest difficulty Mythic Keystone dungeon you cleared that week, as follows:Mythic 2: 875Mythic 3: 880Mythic 4: 885Mythic 5: 890Mythic 6: 890Mythic 7: 895Mythic 8: 895Mythic 9: 900Mythic 10+: 905Artifact Power rewards from both Mythic Keystone dungeons and the weekly Challenger's Chest now continue through keystone level 30.Artifact Power rewards for Mythic Keystone dungeons have been adjusted: Longer dungeons, such as Halls of Valor, now award a proportionately higher amount of Artifact Power. Shorter dungeons, such as Maw of Souls, now award a proportionately lower amount of Artifact Power. Artifact Power bonuses have been added to your weekly chest rewards. These increase based on the highest level Mythic Keystone you completed.Graphic with details for base Artifact Power hereGameplay (Affixes):The Overflowing affix has been removed.The Bolstering affix range has been reduced to 30 yards (was 45 yards).Necrotic Rot will now expire after leaving combat. Duration reduced to 9 seconds (was 10 seconds).Skittish threat reduction has been lowered to 75% (was 80%).Fortified damage bonus lowered to 30% (was 40%).Tyrannical damage bonus lowered to 15% (was 20%).Sanguine radius increased to 8 yards.Gameplay (other / dungeon specific):Added 60 seconds to the Black Rook Hold timer.Added a Night Watch Mariner to the top deck in the Maw of Souls while Teeming is active.Killing Cove Seagulls should now add Enemy Forces credit. Changes per dungeon (mostly undocumented) Maw of SoulsAdded a Night Watch Mariner to the top deck in the Maw of Souls while Teeming is active. [documented]Trash before the 1st boss: [Brackwater Blast] from [Seacursed Soulkeeper]s now got a clearer visual effect / blue circle around the affected player (its a debuff that explodes after a few seconds) [confirmed]Ymiron (1st boss):The small adds he summons deal a lot more damage than they did before (thanks to Enzymaticz) [confirmed]Harbaron (2nd boss):[Nether Rip] summons more patches on the ground, maybe its just a change so that now they spawn in larger groups but less frequently, im not sure[Fragment] spawns more Soul Fragments (6-7 i would say)Helya P1:[Brackwater Barrage] is casted much more frequently and faster (every ~20-30 seconds or so and with like half the cast time?) [confirmed][Destructor Tentacle] dealing some serious tank dmg now (atleast on higher keystone levels, needed to cycle my cds as a tank on +12, harder than first boss in my opinion) [confirmed] Court of StarsPatrol Captain Gerdo (1st boss)Adds (the ones, who spawn if you dont disable the pillars) stun random players for 5 sec with the Spell [Hinder] (thanks to ragnorr, Crestfallenn and Flovust) [confirmed]Advisor Melandrus (last boss)[Blade Surge] changed a little bit: the charge location is shown with a ground effect and you can simply move from it, no need for blinking or movement increases in the right moment[Slicing Maelstrom] is cast a lot less frequently as before (thanks to ced_)Volcanic: The Mirror Images of the boss dont cause volcanos to spawn anymore (thanks to crazymonkeyfish)"the adds you have to kill in CoS before the second boss run like 200% faster" (thanks rohnoe) Darkheart ThicketDresaron (Dragon boss)[Down Draft] (winds/pushback): you cant outrange the ability anymore and it pushes you back harder (thanks jurble and yelnatz) [confirmed] Neltharion's LairUlarogg (2nd boss)[Strike of the Mountain] targets multiple players at once, even melees (thanks Marcrzz and jurble) [confirmed]Dargrul the Underking (last boss)Add got some buffs it seems (faster / more hp) - remember: you can kite it into any unneeded crystals for a stun and 100% increased dmg effectAfter [Magma Wave] the boss leaves behind a pool of Lava, like he already did on normal mythic (thanks to raynorxx and Tr1n1ty_1) [confirmed] Vault of the WardensSpiders in front of the last boss changed (the first group of 4 spiders is now patrolling too and maybe there are more) Eye of AzsharaKilling Cove Seagulls should now add Enemy Forces credit. [documented]"In eye of azshara the last four caster mobs that must be killed give percent towards completion. The four combined give slightly less than 8%." (thanks trumpster420)Warlord Parjesh (1st boss)[Impaling Spear] (that you should lead into an add) now additionally stuns players if they got hit by it for a long time - 20 seconds? 10 seconds (thanks Pakshee and hellofrommycubicle) [confirmed] Black Rook HoldAdded 60 seconds to the Black Rook Hold timer. [documented]Lord Ravencrest / Dantalionax (last boss)[Dreadlord's Guile] (purple beam, that cuts the room into half) now has been visually updated and can move clockwise OR counter-clockwise (thanks to dahshad and yomen_) [confirmed] The Arcway"In Arcway the little spiders by the spider boss now have an explosion delay with a swirly on the ground instead of exploding instantly" (thanks LoLReiver)[Forgotten Spirit] (the banshee/ghost add, which chain-casts the stacking heal reduce + aoe dmg) now comes into melee range first (thanks precose)"Before General Xakal boss you can't skip Priestess of Misery anymore, she is standing right infront of doorway, but you probably can CC her, she also give ~5% to prog%" (thanks Naggash)Ivanyr"Ivanyr in Arcway teleports to his usual spot to cast Overcharge Mana." (thanks Paquoon)[Arcane Blast] is now interruptable (thanks to Fiasco_Du_Jour) [confirmed] Halls of ValorHymdall[Storm Breath] from Storm Drakes spawn more tornados (thanks Memnarchthe59th) [confirmed]OdynBalls/Spheres are now bigger [confirmed by this post]You can no longer jump on the mountain range and skip everything to Fenrir. Before anyone asks: this was a nice skip if you didnt have a non combat CC like Rogue or DH in group and was just an idiot proof way of skipping everything.This trash pack that I labeled with a red X on the picture has been removed from the dining hall [confirmed by rohnoe](thanks milkmaid93)"You get 3.97% now in hov from the 4 minibosses before the second to last boss. So thats 15.88% total." (thanks rohnoe) Lower KarazhanAttumen the Huntsman (Horse boss) and trash around himTrash: [Burning Brand] from Spectral Apprentices now have a red circle to indicate the range of the explosionTrash: [Smash] from Spectral Journeyman is cast on the tank and deals dmg in a small radius around him (maybe not a change, but now in mythic+ your melees might start to notice it)Boss / Midnight: [Mighty Stomp] deals dmg in a large radius and silence players, didnt noticed this before 7.2, but might be in the game already other undocumented Changes vulcanic now spawns somewhat different: spawn point of the vulcanos isnt exactly centered with the center of the players hitbox, it spawns near the center of your hitbox now, even sometimes resulting in a vulcano-spawn outside of your hitbox and you can stand still  Edit 1: Added Changes for NL and DHT based on commentsEdit 2: Added Changes for Arcway and HOV based on comments and another postEdit 3: Added Changes for Arcway, HoV, EoA, CoSEdit 4: Added Changes for BRH, EoA, MoS and added confirmations based on commentsEdit 5: Added a Strawpoll for your opinion on new +10 vs old +15, will add more of the changes all of you mentioned in the comments soon, thank you all for so many replies to this :)Edit 6: Added Karazhan-Changes and a couple of changes for the other dungeonsEdit 7: Spear from first Eye of Azshara boss stuns for 10 not for 20 seconds