Leveling/Legacy Content feels Harder...


....and it's because we are weaker. (By 30% at level 80)My guild did a level 80 Ulduar run last night, and we found ourselves getting stomped on by every fight. Even the trash felt very difficult compared to 2 weeks ago.So I started comparing our logs for raids and dungeons on level 80 characters from last month, and this past week.In short, everybody was ~30% weaker even with the same gear, on the same characters at the same level against the same mobs.The data I found was;DPS Character8.0 DPS7.3.5 DPS8.0 PercentageRet-Paladin1045.86381.116.39%Desto-Warlock849.65461.615.56%BM-Hunter592.53662.116.18%Fire-Mage532.74095.013.01%Arms-Warrior499.54439.511.25%Our highest DPS players were now pulling ~16% of the damage they were two weeks ago, with the same characters/gear against the same mobs.Mob8.0 Health7.3.5 Health8.0 PercentageKrik'thir (Azjol Nerub)138,000591,00023.35%Trollgore (Draktharon Keep)173,000739,00023.41%XT-002 (Ulduar 10p)2,335,0009,971,00023.42%Disposalbot (Ulduar 10p)84,057358,00023.48%Sartharion (25m)3,080,00013,150,00023.42%Nearly all mobs at level 80 have 23.4% of their 7.3.5 health now.In terms of Monster Health per second, we are now only doing 70% of the old DPS. (16.4/23.4)Some of this may come down to player familiarity and skill with the (slightly) adjusted classes, but I don't believe that accounts for this much difference.Then looking at health pools;Player Typical Health8.07.3.58.0 PercentageTanks17,00050,00034.00%DPS/Healers9,00024,00037.50%This were really rough averages of the players we had common between the logs.Damage Taken8.07.3.58.0 PercentageCompacto Bot Melee1,7003,30051.52%Molten Colossus Melee5,3009,80054.08%Molten Colossus Pyroblast3,7003,500105.71%Dark Sentinel Whirlwind4,2006,80061.76%XT-002 Melee5,70011,40050.00%Relying heavily on Ulduar for data here, but there is a definite trend towards ~50% damage numbers.In Terms of Player Health per hit, we are now taking ~133% of the old hits. (50/37.5)Some of these abilities may be bugged (such as Pyroblast), but I can't offer much argument against it showing we are taking more damage.While I have had to lean on Ulduar at lot for data here, I think it is showing fairly well that the content has definitely gotten harder following 8.0s release. I suspect we could also find very similar number along the whole 60-80+ range.

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