Target caps on the Shadowlands beta feel like trash


Not a long rant but its something that has been very noticable on the beta.Look, target caps are fine sometimes. Avenger's shield can't be hitting 30 targets because I want that shield back eventually. An ability that hits 2 targets instead of 1 that shares a cooldown with a single target ability? Great! That rewards you changing your rotation based on the number of enemies present.But man the 5 target cap sucks. I've been playing beta on ret and windwalker and fuck man it just sucks to be in a situation with more than 5 enemies and think 'ah well, time to press consecrate and wait 12 seconds for it to do 200 damage to each of them!' It feels like it limits my capacity as a player, and feels like being penalised for being in any sort of aoe situation. And this isn't just end of expansion MDI meme pulls, this is like in the starting area, in keys, presumably on raid trash etc. It means fights with burst aoe like Thogar will suck, doing old content will be more time consuming... not sure how to articulate it more without just whinging but damn it doesn't feel like a positive change.It seems bizarre that after a whole expansion of warriors complaining about bladestorm target cap that they decided to nerf everyone else's aoe instead of uncapping bladestorm. And yeah I read the reasoning when they announced the change, and decided I would wait to give it a try before instantly dismissing it, but instead of feeling more cleave oriented it just feels like we have less capacity generally.And I know that 'fun' isn't a particularly helpful metric, but fuck it is not fun to be trying to kill a big pack and know that you aren't hitting everything despite doing your aoe rotation.tl;dr waited until trying the classes with target caps before judging how it feels, and it feels like shit