Mythic +10 Bugs... Tired of them...


I am getting really tired of running into bugs in every other Mythic +10 dungeon I do. It makes it very hard to complete keys on time and a complete waste of time for the ones that don't allow you to complete the dungeon. Blizzard really needs to get these things fixed...Here are some examples of the bugs I have run into:Temple of Sethrallis:We entered the room with the 2 orbs and grabbed one and threw it and it disappeared. We were not able to get to the last boss because the Skull of Sethrallis requires both orbs and the 2nd orb never respawned. We waited over 15 minutes for it to respawn and never did. Complete waste of time.Freehold:Trothak did his Shark Toss ability and the shark kept following us even after we killed him. The shark followed us all the way to the end of the dungeon, keeping us in combat. Healer was not able to drink and it took us much longer to complete the dungeon as well as multiple wipes.Atal'Dazar:Ran into double stacked mobs multiple times in this dungeon. 2 sets of mobs stacked directly on top of each other. This happened for the large pulls of 5+ mobs which doubled the amount of mobs. So there was 10+ mobs we had to fight which was a wipe each time even after CC.Waycrest Manor:Pulling mobs through the floor in multiple areas in this dungeon. Mobs are able to attack through the floor. Causes unnecessary wipes and extra mobs to be pulled throughout.Tol Dagor:Pulling mobs through the floor in multiple areas in this dungeon. Mobs are able to attack through the floor. Causes unnecessary wipes and extra mobs to be pulled throughout.Miscellaneous:Spawns of Ghuun go through walls and infest mobs in rooms where doors are not even open yet. This causes huge packs of mobs to get pulled through walls.TLDR: There are tons of issues with many dungeons which make clearing Mythic +10 very difficult. These issues need to be addressed.